Pre-stage default fonts for rapid UI prototyping #3

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opened 2026-06-16 09:05:35 +00:00 by floride · 0 comments
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Description

To maximize iteration speed during the game jam, we need to pre-populate the repository's asset directory with a collection of standard, open-source fonts. This ensures we have immediate access to clean typography for debugging, standard UI, and basic thematic styling without wasting time searching for fonts during the development window.

Technical Details

  • Create the target directory structure: assets/fonts/.
  • Download and place "libre" font families (including license files) into the folder
  • Ensure all fonts are in a format natively supported by Bevy (.ttf or .otf).

Acceptance Criteria

  • assets/fonts/ directory exists and is tracked in Git.
  • At least three distinct font styles are present.
  • Permissive open-source license files (OFL/MIT) are included for each font bundle.
## Description To maximize iteration speed during the game jam, we need to pre-populate the repository's asset directory with a collection of standard, open-source fonts. This ensures we have immediate access to clean typography for debugging, standard UI, and basic thematic styling without wasting time searching for fonts during the development window. ## Technical Details * Create the target directory structure: `assets/fonts/`. * Download and place "libre" font families (including license files) into the folder * Ensure all fonts are in a format natively supported by Bevy (`.ttf` or `.otf`). ## Acceptance Criteria * [ ] `assets/fonts/` directory exists and is tracked in Git. * [ ] At least three distinct font styles are present. * [ ] Permissive open-source license files (OFL/MIT) are included for each font bundle.
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Reference
floride/bevy_template#3
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