feat(ui): Establish a modular HUD architecture #23

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opened 2026-06-21 22:57:50 +00:00 by vym · 0 comments
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Description

Create a scalable foundation for in-game HUD elements.

Requirements

  • Architecture: Design a flexible HUD structure in src/features/hud/.
  • Dynamic Data: Implement a mechanism to display real-time game info (e.g., score, health, timer).
  • Dynamic Layout: Implement a mechanism for choosing the placement of each data.
  • Performance: Ensure UI nodes only update when the underlying data changes.

Acceptance Criteria

  • HUD layout is easily extensible.
  • Dynamic data correctly reflects game state.
## Description Create a scalable foundation for in-game HUD elements. ## Requirements - **Architecture:** Design a flexible `HUD` structure in `src/features/hud/`. - **Dynamic Data:** Implement a mechanism to display real-time game info (e.g., score, health, timer). - **Dynamic Layout:** Implement a mechanism for choosing the placement of each data. - **Performance:** Ensure UI nodes only update when the underlying data changes. ## Acceptance Criteria - [ ] HUD layout is easily extensible. - [ ] Dynamic data correctly reflects game state.
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Reference
floride/bevy_template#23
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