Select level design and tilemap solution (bevy_ecs_tilemap vs. bevy_ecs_ldtk) #2
Labels
No labels
Compat/Breaking
Kind/Bug
Kind/Documentation
Kind/Enhancement
Kind/Feature
Kind/Security
Kind/Testing
Priority
Critical
Priority
High
Priority
Low
Priority
Medium
Reviewed
Confirmed
Reviewed
Duplicate
Reviewed
Invalid
Reviewed
Won't Fix
Status
Abandoned
Status
Blocked
Status
Need More Info
Status: Draft
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
floride/bevy_template#2
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Objective
Evaluate and decide on the preferred library for handling tilemaps and level design within the project. We need to determine which solution best balances functionality, integration effort, and long-term maintainability for our specific requirements.
Evaluation Criteria
Tasks
bevy_ecs_tilemapcapabilities and limitations.bevy_ecs_ldtkcapabilities and limitations.Expected Outcome
A clear, justified decision on which library to adopt, allowing us to proceed with implementing level loading and rendering.